Tapout is a quick and easy way to keep extended TPR commands from getting too tedious. I’ve been there plenty of times: you get caught up in the process of challenging students with extended commands like Walk to the table, pick up the book, and hit the door three times with the book — and suddenly you realize it’s a snooze fest. Even the goofiest commands can lose their appeal if you’re trying to work with a large group of students.
I like Tapout because it contains two important elements: it keeps students watching, and it encourages novelty in vocabulary. Here’s the way it works. First, you give a set of extended or chain commands to Student A, who then goes through all the actions and freezes at the last moment. Then you’ll call on Student B and give him or her a new set of commands that begin where Student A left off. Touching your head might become scratching your head. Hitting the door with your foot might become touching the door with your hand. The game requires students to pay attention because they need to jump right into place when you call on them. It encourages novelty in vocabulary because the tapout moment will require a variation on the same command.
For an extra challenge, let students take over the commands. When Student A taps out, he or she sits down and gives commands to Student B, who has taken his or her place. I like this variation because it downplays the speaking role since students are focused on the process of tapping out and do the actions.
Give it a try, and let me know what you think!